Where are you from, and how does it shape your work?
I grew up in Vermont, where creativity often meant making the most of what you had. That mindset drives my approach to game design—resourceful, iterative, and focused on craft.
Who I am
"Art is the most intense mode of individualism that the world has known."— Oscar Wilde
– Peyton Ballard
I grew up in Vermont, where creativity often meant making the most of what you had. That mindset drives my approach to game design—resourceful, iterative, and focused on craft.
Games are the medium I find most interesting for telling stories. What I'm always pushing toward is something that pulls you in without needing to explain itself.
I always welcome collaboration and rarely take on a project without it—whether it's feedback from others or direct input on its direction.
To actually ship things. Complete, polished games that I'm proud to show — enough of a track record that the work can speak for itself.
To run Studio PBC as a real studio — making games I actually care about and carving out space for other indie teams to do the same.